using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Object : MonoBehaviour
{
    public float destroyTime;
    public float revolveSpeed;
    
    public void Revolve()
    {
        transform.rotation = Quaternion.Euler(transform.rotation.eulerAngles + new Vector3(0, revolveSpeed, 0));
    }
}
